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Graveyard Keeper 2 Achievements: Launch List and 100% Plan

Every Graveyard Keeper 2 achievement confirmed on camera in a launch-week 100% playthrough, grouped by theme, with a practical completion plan.

9/29/2026 1.0 Last updated: 9/29/2026 6 min read

FAQ

How many achievements does Graveyard Keeper 2 have?
No official total is public as of the v1.0 launch, and this page will not invent one. What is confirmed is that one launch-week player reached 100% of the Steam achievements in a single playthrough, which means the set is finite and completable in one run. The achievements listed here are the ones confirmed on camera during that run.
Can you get every achievement in one playthrough?
Yes. The launch-week run this page is based on reached 100% of the Steam achievements in a single playthrough with no second run required. Several entries are cumulative counters that advance naturally as you play, so the main risk is missing the easy-to-drop side content rather than running out of time.
What is the last achievement in Graveyard Keeper 2?
In the launch-week run, the one that completed 100% was reported as burying 50 corpses, which the player called the final achievement of the game. Completing the story, when the ferry appears, is a separate reported milestone, so do not assume the two fire in the same instant.
Are these achievement names official?
The names and triggers below are reported from playthrough coverage, not from an officially published list, so treat the exact wording as approximate and confirm each one in-game. A few of the specific numbers come from a single source and should be treated as single-source until you see them yourself.

There is no official published achievement list for Graveyard Keeper 2 as of the v1.0 launch, and rather than fill the gap with guesses, this page sticks to what a player confirmed on camera. That player completed a launch-week run that reached 100% of the Steam achievements in one playthrough, which tells you the set is finite and completable in a single run. The names and triggers below are reported from that coverage, so treat the exact wording as approximate.

What Does the Achievement Set Look Like?

The set divides into a few kinds of goal: story milestones that unlock by progressing; cumulative counters — smelt this many ingots, cook this many dishes, chop this many trees — that tick up quietly and finish on their own if you keep producing; and side content, mainly pairing up NPCs, that is genuinely easy to miss. The endgame pair are the two achievements the run saved for last. Planning a completion run mostly means not dropping the side content and letting the counters run from day one.

Confirmed Achievements Reported at Launch

Reported achievement Trigger
Beginning the journey First achievement, very early
Getting Jack to the city Sent Jack to the city via his dodgy boat
First ceremony Performed your first ceremony, which led to faith income
First town order Completed your first town order, supplying iron to Jack
Smelting 100 ingots Smelt 100 ingots
Smelting 100 iron ingots Smelt 100 iron ingots
Cooking 100 dishes Cook 100 dishes
Making 25 potions Make 25 potions
Meeting the bandits Meet the bandits, reported as Hans and a skeletal companion
Crafting 50 battle items Craft 50 battle items such as bows for the zombie army
Building all the market stalls Build all market stalls
Bringing Linda and Albert together Reunite an NPC pair
Bringing Herbert and Agatha together Reunite a second NPC pair
Necromancer Resurrect 50 zombies
Chopping down 100 trees Chop down 100 trees
Burying 50 corpses Bury 50 corpses, reported as the final achievement of the game
Completing the game Finish the story, when the ferry appears

That covers the set as far as the coverage shows. Do not read the table as exhaustive or as an official ordering.

Story and Quest Milestones

These advance on their own as you follow the quest line, so there is little to plan. Beginning the journey, getting Jack to the city, the first ceremony, the first town order, and meeting the bandits all sit on the early progression path in the Act 1 walkthrough, and completing the game when the ferry appears is the last of the beats. Working the main quests and the town rebuilding guide at a normal pace completes this group without extra effort.

Production Grind Counters

The cumulative counters reward volume rather than skill. Smelting 100 ingots, smelting 100 iron ingots, cooking 100 dishes, making 25 potions, and chopping down 100 trees all tick toward their totals as long as the relevant production runs. Start them early and leave them running; the money making guide covers the loops these counters feed.

The Zombie Workforce

Two entries touch the undead side of the operation. Necromancer, reported as resurrecting 50 zombies, turns the zombie system into a numbered goal, while crafting 50 battle items covers the bows and similar gear your army uses. Both scale with how seriously you invest in the workforce, so if you are building a porter network or factory-scale automation anyway, you will make steady progress. The zombie guide walks through resurrection and job assignment.

Social and NPC Pairs

Bringing Linda and Albert together and bringing Herbert and Agatha together are the two easiest achievements to miss, because nothing in the quest log pushes you toward them. They are conversation-driven side threads, so treat them as tracked objectives from the moment you meet either character rather than circling back later.

Combat and Battle Items

Crafting 50 battle items is the combat-adjacent counter, and it overlaps with the zombie army and the town’s defense. If you are fielding squads and defending reclaimed ground through the tower defense guide, the total rises as a byproduct. Check the counter directly rather than assuming the battles alone carry it: the trigger is crafting, not fighting.

The Endgame Pair

The two achievements the run saved for last are distinct. Completing the game fires when the story ends and the ferry appears. Burying 50 corpses was reported as the one that completed 100% of the Steam achievements, which the player called the final achievement. The lesson is that the corpse counter, not the finale, is the realistic long pole: bury bodies consistently and it closes on schedule. The corpse management guide covers the burial side.

How Do You Plan a 100% Completion Run?

The reported 100% run suggests a simple approach, because the goal is coverage rather than efficiency.

  1. Kick off every cumulative counter early. Get smelting, cooking, tree-chopping, and corpse burial running in the opening hours so the numbers climb in the background.
  2. Follow the story at a normal pace. The milestone achievements gate on progression and cannot be rushed.
  3. Track the NPC pairs explicitly. Linda and Albert and Herbert and Agatha are the entries most likely to be dropped, so note them on first contact.
  4. Invest in the zombie workforce deliberately. Resurrecting 50 zombies and crafting 50 battle items both scale with how much you build out the undead side.
  5. Leave the corpse counter running to the end. If burying 50 corpses is the final achievement as reported, treat it as a whole-playthrough habit rather than a last-minute grind.

Are There More Achievements Than These?

Possibly. The run also tracked milestones that may or may not be separate achievements — reported examples include reaching 150 inspirations, attracting 10 new people, and 10 visitors. Because no official list is public as of the v1.0 launch, this page will not assert that those are distinct entries. The numbers are real in-game milestones worth pursuing; whether each is its own Steam achievement is something only your achievement panel can confirm.

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